Skip to content

Title: Returning to Stealth and Stabbing: Why Assassin's Creed Shadow Feels Familiar Again

Assassin's Creed Shadows, the latest installation from Ubisoft, showcases some imperfect parkour mechanics, yet it offers a captivating and intriguing stealth experience, at least with one of its protagonists.

Title: Returning to Stealth and Stabbing: Why Assassin's Creed Shadow Feels Familiar Again

Title: Unveiling the Romance of Assassin's Creed Shadows in Feudal Japan

In the realm of gaming, fans had longed for the return of Assassin's Creed to its stealth roots. Ubisoft Quebec delivered just that with Assassin's Creed Shadows, transporting players to feudal Japan - a setting filled with allure and intrigue. As I sat down for a demo of the game, I was eager to explore its rich history and stealth mechanics, hoping they would remind me of why I loved the series in the first place.

I've always been drawn to history and stealth games, making the Assassin's Creed franchise an apparent love match, in theory. Nevertheless, I couldn't shake the disappointment that dawned upon me as the games began to shift towards RPG-lite identities and focus on other elements that disgorged me. The series lost its footing when it started leaking the essence of stealth mechanics, trading them for ship-based roaming and open-world content.

My encounter with the demo brought me face to face with Assassin's Creed Shadows, presented as a closed-door session where the game was streaming from a separate PC. I was determined to avoid comparisons to Ghost of Tsushima, the feudal Japan stealth action epic that left an indelible mark on my gaming scanner. I didn't want the horror of booting up the game and seeing throngs of fox dens or other tedious tasks that had soured my experience in the last couple of Assassin's Creed titles.

Instead, Assassin's Creed Shadows offered an intriguing setup that showcased its potential. Half-stealth game, indeed - with two protagonists at the helm, each with their own unique set of capabilities. One was akin to a stealth game character, while the other was plagued by clumsiness found in overweight individuals attempting to balance on a tightrope.

The Splendor of Feudal Japan, Unabridged

Feudal Japan, captivating and resplendent, serves as the backdrop of the Assassin's Creed universe. Ubisoft Quebec has outdone themselves, delivering a world that drips with hues of color and life. The breathtaking weather effects and wind that kicks up dust down dirt roads breathed new life into the decaying Assassin's Creed Valhalla.

My demo commenced with a segment of the game's introduction, where we were introduced to the two main protagonists: Naoe, a skilled shinobi, and Yasuke, a historical figure and the first Black samurai. The unveiling of their relationship was an appetizing amuse-bouche, piquing my interest in what the following missions had in store.

Assassin's Creed has long been known for its extensive dialogue and player choices. The series leans into immersive roleplay, allowing players to choose from several lines of dialogue during conversations. Even though each choice may not immediately affect the story, the weight and consequence of each action loom further on. The demo demonstrated that players can enjoy the game with full Japanese and Portuguese voice casts and subtitles, including accurate lip-syncing, for a truly immersive and authentic experience.

The Intrigue of a Dual Protagonist

Assassin's Creed Shadows showcases a dual protagonist system, a feature that has not been extensively used in the series since Assassin's Creed: Syndicate. With this system, players can alternate between Yasuke and Naoe while outside of missions, offering more options in how players approach scenarios. However, the RPG-lite conventions still linger to some extent, mobile-world gaming aesthetics trailing behind like a wayward shadow.

The dual protagonist system is implemented in an intriguing fashion, each character offering their unique strengths and weaknesses. Yasuke might be more adept at bashing down doors, while Naoe makes for a nimble ninja, mastering the art of stealth and parkour. The opportunity to switch between the two characters adds to the game's depth, like dueling samurai wielding their katanas wisely.

Switching between characters offers greater versatility in approaching each mission. However, the process is not as seamless as it could be. The game feels overly scripted, forcing players to revert to certain characters during certain portions of the game. Each character tends to tread a different path, with Naoe specializing in stealth and Yasuke excelling in brute force.

Returning to the Roots of Stealth Gameplay

Assassin's Creed Shadows revisits the series' stealth roots, returning to the elements that made the franchise a staple in gaming. The stealth mechanics, although not revolutionary, capitalize on the beauty of dynamic lighting, and a Splinter Cell-like visibility meter, offering players opportunities to sneak around the world and blend in with the environment. The development team cleverly incorporated shadows, transforming them into forms of cover, and introduced new ways to subdue enemies, such as extinguishing candles and snuffing out lanterns from a distance.

The fate of the series rested upon these elements, and I was eager to see whether they could whisk me away to the magic of the series' earlier days. Although Assassin's Creed Shadows does not bring anything entirely new to the table, it provided a welcome, familiar experience that somewhat excused its shortcomings. Ubisoft Quebec has taken great strides in supporting cross-play, and the game can be played with a full Japanese and Portuguese voice cast and subtitles, displaying commendable attention to detail.

A Wayward Path - The Course of Stealth Mechanics in Assassin's Creed Shadows

Critics praise Assassin's Creed Shadows for its emphasis on stealth mechanics, but some argue that it falls short of true innovation. The game relies on familiar stealth systems, retreading in some areas without an injection of new life, which may become mundane for those seeking more than just nostalgia.

There are also concerns related to historical accuracy, which is central to the appeal of such a setting. While Assassin's Creed Shadows may pay homage to real-world events and figures, some critics argue that the game's portrayal of Japanese culture is misrepresented in architecture and weapon design. The unfamiliarity may alienate players who seek a respectful and authentic representation of the setting.

Assassin's Creed Shadows may not revolutionize the genre, but it offers an immersive experience that enthusiasts of the series can appreciate. The game's strong suit lies in its historical context, which is ubiquitous in both the characters and world-building. Although the game could feel clunky at times, the developers had seamlessly injected RPG elements, marrying the past and present of the series to offer a captivating title.

Assassin's Creed Shadows, an anachronistic homage to the series' former glory, is set to release on March 20th. Players, both returning patrons and newcomers to the series, can expect to traverse the rich landscape of feudal Japan and explore the intricate world of stealth gameplay. Empowered by the series' heritage, Assassin's Creed Shadows is poised to deliver an experience that bridges the distance between the old and new, offering a fresh take on the series that has endeared itself to multitudes of players around the world.

  1. With the return of Assassin's Creed to its stealth roots in Shadows, technology played a crucial role in enhancing the game's immersive experience, allowing for realistic weather effects, dynamic lighting, and seamless character switching.
  2. As the future of Assassin's Creed Shadows was unfolding, reviews of the game's early demos and beta versions started to surface online, offering insights into how well the game was received by both critics and fans, eager to see if the series had regained its footing.
Discovering exciting new additions in Assassin's Creed Shadows, the hideout-building minigame is just the beginning!

Read also:

    Latest