MIT Unveils Graffiti: A New Framework for Personalized Social Apps
Researchers at MIT have unveiled Graffiti, a new framework designed to simplify the creation of personalized social applications. This innovative tool aims to lower barriers for developers and enable interoperability without requiring permissions.
Graffiti operates on a collective back-end infrastructure, allowing all applications to access and share content, streamlining the development process. It uses 'total reification' to represent and store every action as its own data piece, giving users control over how they interpret or ignore these data.
Graffiti's flexible structure enables developers to create diverse applications using front-end tools like HTML. Its open, interoperable nature means no single entity can dictate moderation policies. The platform's two main goals are to lower the barrier to creating personalized apps and to enable interoperability without developer permissions.
To demonstrate these features, researchers created multiple Graffiti applications. These include a community-specific app for a local concert venue, showcasing personalization and interoperability. The protocol ensures content posted on one application can appear on any other, facilitating seamless interaction.
Graffiti, developed by MIT researchers, is a significant step towards democratizing social application creation. It empowers users to retain control of their data, migrate between apps without losing friends or data, and fosters interoperability without developer permission. Despite the lack of explicit attribution, Team Reptile is noted for developing a related game, Hyperfunk, suggesting a potential connection to Graffiti's development.
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