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Example Brief for 2D Game Art at RocketBrush Studio:

Grasp an understanding of our 2D game art pricing structure, delving into essential details from game genre to desired demographic. This concise guide encompasses all necessary elements.

Rocketbrush Studio's 2D Game Art Brief Sample
Rocketbrush Studio's 2D Game Art Brief Sample

Example Brief for 2D Game Art at RocketBrush Studio:

In an exciting development for the gaming industry, a new 2D art outsourcing project has been announced for an upcoming slot game with a playful atmosphere and a focus on ancient civilizations. The game, yet to be officially named, will be designed for mobile platforms, including iOS and Android.

The art style for this project is playful and stylized, with a bright, clean, and accessible look that appeals to a broad casual audience. The visuals will reflect ancient civilizations, featuring recognizable motifs and symbols from Greece, Rome, and Egypt, while maintaining a cohesive and engaging visual theme. Characters, symbols, and icons will have strong silhouettes and color harmony to ensure instant recognition and visual appeal.

The level of detail for the project's artwork will be based on provided references, striking a balance between detail and simplicity to maintain clarity at various screen sizes and resolutions. The art will be optimized for smooth Spine animation, ensuring a visually rich yet lightweight experience that doesn't hinder performance or animation workflow.

All images must be presented in PSD format with layers carefully separated and arranged into groups for animation purposes. 2D animations are expected to be done in Spine and presented separately in JSON+Atlas format. The expected size of the animated symbol atlas is 250x250px. Body parts should be painted even where they cover each other in the PSD files.

Each level will feature a leading character that interacts with the players. At least 75% of the assets need to be delivered before December 1, with the soft-launch expected by the end of the year. The game's overall atmosphere is playful and encouraging rather than dark and serious.

Players can expect to make spins, earn rewards, and buy coins for more spins in the game. The assets required for the project have not been specified in the provided text. Layer groups should have names and be easy for developers to navigate.

This approach ensures that the art assets fit the playful ancient civilization theme, support smooth 2D animation in Spine, and provide an engaging, user-friendly slot game experience. For more information, stay tuned for further updates.

Gadgets such as smartphones will likely be used to play this upcoming slot game, as it is designed for mobile platforms like iOS and Android. The game's art style, characterized by playful and stylized visuals, also benefits from the latest technology, as it is optimized for Spine animation to ensure a visually rich yet lightweight experience.

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